James Furler
James Furler
Technical Artist @ Motorsport Games
Melbourne, Australia

I'm a 3D generalist with a passion for environments and storytelling. Coming from a programming background into the creative arts, I naturally fell into the more technical side of 3D art, and love exploring emerging workflows and new techniques.

Skills

3D ModelingPython ScriptingProp ModelingEnvironment ModelingMotion CaptureMotion Editing3D AnimationRenderingShadersPipeline ToolsVideo EditingMotion Graphics

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Premiere
Premiere
After Effects
After Effects
Unity
Unity
V-Ray
V-Ray

Productions

    • Video Game
      KartKraft
    • Year
      2022
    • Role
      Technical Artist
    • Company
      Motorsport Games
    • Movie
      Rebooted
    • Year
      2019
    • Role
      Technical Artist
    • Company
      Fika Entertainment
    • TV Production
      Minibeast Heroes
    • Year
      2018
    • Role
      Technical Artist
    • Company
      Deakin Motion.Lab